Physics Engine
Debug Rendering
Ray Tracing
When enabled, the system performs a Raycast from the player’s head in the aiming direction, extending 1000 meters to detect obstacles. The result is visually displayed with a line segment connecting the starting point, hit point, and target point.Static Models
When enabled, renders static model objects loaded in the physics engine.Dynamic Models
When enabled, renders dynamic model objects loaded in the physics engine.Terrain
When enabled, renders terrain data loaded in the physics engine.Render Distance
Sets the maximum display distance for debug rendering. Keep this value low to reduce system load and avoid lag, frame drops, or crashes.The above features are intended for testing and debugging only. Do not enable during normal use, as they will significantly impact visual rendering frame rates.
General Settings
Static Model Loading Radius
Sets the loading range for static models (radius centered on the player). Adjust based on device performance. High values may cause performance degradation, lag, or crashes; low values may affect the experience.Dynamic Model Loading Radius
Sets the loading range for dynamic models. Adjust according to hardware performance.Physics Model Types
All model loading methods do not support terrain destruction.
If model anomalies or scene errors occur, try the following steps to resolve:
If model anomalies or scene errors occur, try the following steps to resolve:
- Open the
Physics Enginepage in the menu. - Click the
Clear Cache Filesbutton. - Press F8 (default hotkey) to rebuild the physics scene.
- If the issue persists, switch to Static Model or Dynamic Model mode for troubleshooting.
Clear Cache Files
When model behavior is abnormal (e.g., Raycast consistently hits incorrect positions or the console outputsunknown mesh errors), click this button to clear related cache files and restore normal model display.